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 -= PNJ // Hanaek =-

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2 participants
AuteurMessage
Mj2

Mj2


Messages : 45
Date d'inscription : 12/04/2010

-= PNJ // Hanaek =- Empty
MessageSujet: -= PNJ // Hanaek =-   -= PNJ // Hanaek =- Icon_minitimeJeu 11 Nov - 21:58

[À ÉDITER]

Nom complet : Rivoval Ftyrk
Race : Interion
Âge : 70 ans
Sexe : Mâle
Cheveux : Bruns
Yeux : Noirs
Poids : 67 kg
Taille : 1m 57

Classe & Niveau : Scientist 1

STR : 10 (0)
DEX : 11 (0)
CON : 13 (+1)
INT : 17 (+3)
WIS : 15 (+2)
CHA : 15 (+2)

Wound : 8
Control : 3
Defense : 12 = 10+0+0+2
Initiative : 0 = 0+0
Speed : 10m

Fortitude : 3 = 2+1+0
Reflex : 2 = 2+0+0
Will : 4 = 1+3+0

Melee Attacks : 0 = 0+0+0
Ranged Attacks : 0 = 0+0+0
Other Attacks : N/A


Racial Abilities :
- Treats all knowledge skills as class skills. He also gains a +1 racial modifier on knowledge skills.
- Shriek. Rinoval has the ability to vocalize higher into the sonic range than most other races. He can use this high-pitched scream as a warning or a weapon in and of itself. It requires the expenditure of 4 control points as a half action, and targets an area no larger than one square meter in diameter, within a range of 7 meters. For every round the scream is maintained, it deals 1d8+1 of damage to all inanimate objects made of glass and metal; all characters capable of hearing within the radius of the scream must make a fortitude save (DC 11) or they may only take partial actions and suffer 1d6+1 wound points of subdual damage. The scream may be maintained by expending an additional 4 control points every round. While screaming, Rinoval may take no other actions and loses any dodge bonus to defense. Metallic objects affected by Rinoval’s scream have their hardness reduced by 1 after the second round of screaming. When Rinoval is surprised in combat or fails a Will save (DC 20) to resist fear, he might scream involuntarily. Such a scream lasts for one round, deals maximum damage to vulnerable objects, instantly reduces hardness as if maintained for 2 rounds, and the saving throw to resist the stunning effect is doubled (DC 22).

Class Features :

Skills :
Skills point : 26

Class Skills
Innate Skills

Skill NameTotalRanksAbilityMisc
Appraise
3
0
3
0
Bluff
2
0
2
0
Climb
0
0
0
0
Computers
7
4
3
0
Concentration
1
0
1
0
Craft (Electronics)
7
4
3
0
Craft (Mechanic)
7
4
3
0
Craft (______)
0
0
0
0
Demolitions
0
0
0
0
Diplomacy
2
0
2
0
Disable Device
0
0
0
0
Disguise
Escape Artist
First Aid
Forgery
Gather Information
Hide
Intimidate
Jump
Knowledge (Biology)8431
Knowledge (Alien Biology)8431
Knowledge (Cultures & Customs)8431
Knowledge (History (Racial))8431
Knowledge (Medical Sciences)8431
Listen
Move Silently
Negociate
Pilot
Read/Write (Interion)N/AN/A
Read/Write (______)
Read/Write (______)
Read/Wrtie (______)
Read/Write (______)
Repair
Ride
Search
Security Systems
Sense Motive
Sleight of Hand
Spot
Survival
Swim
Tumble

Feats :
- Weapon Group Proficiency (one-handed ranged)

Currency pledges : 1500

Matos :
- Couteau
- Vêtements
- Hoversled

Poids total : 27kg

Armure :
N/A

Arme 1 :

Arme 2 :


Dernière édition par Mj2 le Jeu 11 Nov - 23:30, édité 3 fois
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Mj

Mj


Messages : 378
Date d'inscription : 09/02/2008

-= PNJ // Hanaek =- Empty
MessageSujet: Re: -= PNJ // Hanaek =-   -= PNJ // Hanaek =- Icon_minitimeJeu 11 Nov - 21:58

Le membre 'Mj2' a effectué l'action suivante : Roulez

#1 'D6' :
-= PNJ // Hanaek =- D6
#1 Résultat :
-= PNJ // Hanaek =- D6-4 -= PNJ // Hanaek =- D6-6 -= PNJ // Hanaek =- D6-5 -= PNJ // Hanaek =- D6-1

--------------------------------

#2 'D6' :
-= PNJ // Hanaek =- D6
#2 Résultat :
-= PNJ // Hanaek =- D6-3 -= PNJ // Hanaek =- D6-5 -= PNJ // Hanaek =- D6-1 -= PNJ // Hanaek =- D6-3

--------------------------------

#3 'D6' :
-= PNJ // Hanaek =- D6
#3 Résultat :
-= PNJ // Hanaek =- D6-4 -= PNJ // Hanaek =- D6-2 -= PNJ // Hanaek =- D6-3 -= PNJ // Hanaek =- D6-6

--------------------------------

#4 'D6' :
-= PNJ // Hanaek =- D6
#4 Résultat :
-= PNJ // Hanaek =- D6-3 -= PNJ // Hanaek =- D6-1 -= PNJ // Hanaek =- D6-5 -= PNJ // Hanaek =- D6-4

--------------------------------

#5 'D6' :
-= PNJ // Hanaek =- D6
#5 Résultat :
-= PNJ // Hanaek =- D6-5 -= PNJ // Hanaek =- D6-6 -= PNJ // Hanaek =- D6-4 -= PNJ // Hanaek =- D6-3

--------------------------------

#6 'D6' :
-= PNJ // Hanaek =- D6
#6 Résultat :
-= PNJ // Hanaek =- D6-4 -= PNJ // Hanaek =- D6-4 -= PNJ // Hanaek =- D6-5 -= PNJ // Hanaek =- D6-6

--------------------------------

#7 'D8' :
-= PNJ // Hanaek =- D8
#7 Résultat :
-= PNJ // Hanaek =- D8-8

--------------------------------

#8 'D8' :
-= PNJ // Hanaek =- D8
#8 Résultat :
-= PNJ // Hanaek =- D8-2

--------------------------------

#9 'D10' :
-= PNJ // Hanaek =- D10
#9 Résultat :
-= PNJ // Hanaek =- D10-2 -= PNJ // Hanaek =- D10-9
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