Kalish Scavenger :
STR : 9 / -1
DEX: 13 / +1
CON: 12 / +1
INT : 18 / +4
WIS : 15 / +2
CHA : 11 / 0
Wound : 1d8 (7) + 12 +1 = 20
Control : 1d6 (2) + 15 -1 = 16
Saves:
-Fortitude : 3 = 2+1+0
- Reflex : 3 = 2+1+0
- Will : 3 = 1+2+0
Attacks :
-Melee : -1 = 0 -1 +0
- Ranged : 1 = 0+1+0
- Other : 0
RACE :
Wound : 1D8
Modificateur racial de control : -1
vitesse : 10 mètres
Kalish : treat all knowledge skills as class skills. They gain a +2 racial modifier on knowledge skills.
Kalish : ignore starvation rules for up to two months at a time (i.e., no Fort checks until at least two months have passed without eating)
Kalish : can reattach lost limbs and restore them to full functionality. The limb must be bound back against the severed stump until it heals (meaning that the limb must be intact). Healing rate still takes place as normal, but severed limbs will be fully functional at the end of that time. This ability does not apply to decapitation.
Kalish : Climbing. They have the ability to shift their center of gravity, allowing them to climb walls with little difficulty. With at least thirty seconds of preparation, a Kalish can automatically succeed at any Climb check that he or she makes, regardless of height, speed, or surface conditions. If the Kalish takes any damage during the climb, he or she must make a normal Climb check, with a DC appropriate to the conditions. If it fails, the Kalish loses his or her balance and takes falling damage as appropriate.
CLASS :
Class wound bonus : +1
Dé de control : 1D6
Basic skill : Apparaise / Bluff / Computer / Disable devices / Gather information / hide / knowledge / listen / Negotiate / pilot / repair / Search / Security System / spot / survival
Skill point au lvl 1 : (6+4) x 4 = 40
Skill point bonus a chaque niveau : 6 + INT mod
Starting feats :
- Armor Proficiency (light)
- Weapon Group Proficiency (Armes de mêlée)
- Weapon Group Proficiency (One-handed Ranged)
Currency pledges : (1D10 [7]+4)x100 = 1100